- 01SJINEProduction, songwriting, mix and master, live2019–
- 02PraesentiaMusic and sound design for an audiovisual installation2025–
- 03RunestenSound design, music and FMOD implementation for a game2025
- 04Mærk Dig SelvInteractive sound-art installation. Concept, sound, project lead2025
- 05Neu Sierra - “Exhaust Hoods” (Trentemøller Rework)Mastering2026
- 06Caroline BeckRecording, producing and mixing2026
- 07MGK sessionsMixing and mastering2026
- 08Ærligt talt, Oskar Skal DøMusic, sound design, trailer2025
- 09T..T,T-TalkSound design2024
Runesten
A game and its entire soundscape, made alone for the Dynamisk Lyddesign exam at Sonic College, 2025.
You play a wizard searching a cursed forest for runestones, with two minutes before the darkness closes in. The antagonist is never seen, only heard. The forest itself is the villain.
Built on a Unity template supplied by the course: the code was given; the world, the visuals and every sound are mine. All sound design and music are original and implemented in FMOD as event-driven audio. Ambience, self-sounds and music shift with where you are and how close you are to finishing, the score tightens as the timer runs down, and straying from the lit path is signalled in sound before it is signalled on screen. No narration; the story is carried entirely by sound design.
Sound design, music and implementation: Matteo Brancaccia.